#PlayerShotData


ShotImage = ".\HoshiShot.png"

ShotData
{
	id = 1
	rect = (0,3,19,58)
	render = ADD
    	alpha  = 100
}

ShotData
{
	id = 2
	rect = (24,3,35,51)
	render = ADD
    	alpha  = 100
}

ShotData
{
	id = 3
	rect = (39,3,50,51)
	render = ADD
    	alpha  = 100
}

ShotData
{
	id = 4
	rect = (4,72,28,81)
	render = ADD
    	alpha  = 100
}


ShotData
{
	id = 5
	rect = (61,45,73,76)
	render = ADD
    	alpha  = 100
}


ShotData
{
	id = 6
	rect = (89,48,113,73)
	render = ADD
    	alpha  = 100
}

ShotData
{
	id = 7
	rect = (6,109,153,257)
	render = ADD
    	alpha  = 100
}

ShotData{
	id = 9
	rect = ( 0, 85, 17, 103 )
	render = ADD
    	alpha  = 100
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 10
	rect = ( 18, 85, 35, 103 )
	//render = ADD
    	alpha  = 100
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 11
	rect = ( 36, 85, 53, 103 )
	//render = ADD
    	alpha  = 100
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 12
	rect = ( 54, 85, 71, 103 )
	render = ADD
    	alpha  = 100
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 13
	rect = ( 72, 85, 89, 103 )
	render = ADD
    	alpha  = 100
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 14
	rect = ( 90, 85, 107, 103 )
	render = ADD
    	alpha  = 100
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 15
	rect = ( 108, 85, 125, 103 )
	render = ADD
    	alpha  = 100
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 16
	rect = ( 126, 85, 143, 103 )
	render = ADD
    	alpha  = 100
	delay_color = ( 255, 255, 255 )
}

ShotData{
	id = 17
	rect = ( 201, 7, 211, 30 )
	render = ADD
    	alpha  = 100
	delay_color = ( 255, 255, 255 )
}

ShotData{
	id = 100
	rect = ( 164, 99, 180, 127 )
	render = ADD
    	alpha  = 100
	delay_color = ( 255, 255, 255 )
}

ShotData{
	id = 101
	rect = ( 0, 270, 19, 288 )
	delay_color = ( 255, 63, 63 )
	angular_velocity = 2.5
}
ShotData{
	id = 102
	rect = ( 20, 270, 39, 288 )
	delay_color = ( 255, 127, 63 )
	angular_velocity = 2.5
}
ShotData{
	id = 103
	rect = ( 40, 270, 59, 288 )
	delay_color = ( 255, 255, 63 )
	angular_velocity = 2.5
}
ShotData{
	id = 104
	rect = ( 60, 270, 79, 288 )
	delay_color = ( 63, 255, 63 )
	angular_velocity = 2.5
}
ShotData{
	id = 105
	rect = ( 80, 270, 99, 288 )
	delay_color = ( 63, 255, 255 )
	angular_velocity = 2.5
}
ShotData{
	id = 106
	rect = ( 100, 270, 119, 288 )
	delay_color = ( 63, 63, 255 )
	angular_velocity = 2.5
}
ShotData{
	id = 107
	rect = ( 120, 270, 139, 288 )
	delay_color = ( 255, 63, 255 )
	angular_velocity = 2.5
}
ShotData{
	id = 108
	rect = ( 140, 270, 159, 288 )
	delay_color = ( 255, 255, 255 )
	angular_velocity = 2.5
}

ShotData{
	id = 121
	rect = ( 0, 294, 19, 314 )
	delay_color = ( 255, 63, 63 )
	angular_velocity = -3
}
ShotData{
	id = 122
	rect = ( 20, 294, 39, 314 )
	delay_color = ( 255, 127, 63 )
	angular_velocity = -3
}
ShotData{
	id = 123
	rect = ( 40, 294, 59, 314 )
	delay_color = ( 255, 255, 63 )
	angular_velocity = -3
}
ShotData{
	id = 124
	rect = ( 60, 294, 79, 314 )
	delay_color = ( 63, 255, 63 )
	angular_velocity = -3
}
ShotData{
	id = 125
	rect = ( 80, 294, 99, 314 )
	delay_color = ( 63, 255, 255 )
	angular_velocity = -3
}
ShotData{
	id = 126
	rect = ( 100, 294, 119, 314 )
	delay_color = ( 63, 63, 255 )
	angular_velocity = -3
}
ShotData{
	id = 127
	rect = ( 120, 294, 139, 314 )
	delay_color = ( 255, 63, 255 )
	angular_velocity = -3
}
ShotData{
	id = 128
	rect = ( 140, 294, 159, 314 )
	delay_color = ( 255, 255, 255 )
	angular_velocity = -3
}